iptables -I INPUT -j ACCEPT -p tcp --destination-port 8001 -i lo
iptables -A INPUT -j DROP -p tcp --destination-port 8001 -i eth0
When stress testing our loadbalancer, i was unable to get more than 20 reliable ssh connections. The following error would be reported.
ssh_exchange_identification: Connection closed by remote host
The resolution for this is quite simple.
Edit the /etc/ssh/sshd_config file and increase the MaxStartups. On my server i set this to 200.
Edit /etc/sysctrl.conf and add the following line:
net.core.netdev_max_backlog = 3000
Then apply this change:
# sysctl -p
A quick tip for optimizing TCP performance on linux.
edit /etc/sysctl.conf add the lines:
If using gigabit ethernet:
net.ipv4.tcp_mem= 98304 131072 196608
net.ipv4.tcp_window_scaling=1
net.core.wmem_default = 65536
net.core.rmem_default = 65536
net.core.wmem_max=8388608
To reload these use:
# sysctl -p
If using infiniband:
net.ipv4.tcp_window_scaling=1
net.ipv4.tcp_timestamps=0
net.ipv4.tcp_sack=0
net.ipv4.tcp_rmem=10000000 10000000 10000000
net.ipv4.tcp_wmem=10000000 10000000 10000000
net.ipv4.tcp_mem=10000000 10000000 10000000
net.core.rmem_max=524287
net.core.wmem_max=524287
net.core.rmem_default=524287
net.core.wmem_default=524287
net.core.optmem_max=524287
net.core.netdev_max_backlog=300000
echo "Hello world\n"
RTOS()
Syntax
RTOS( [ <workarea> ] )Description
The RTOS() function returns all the fields in the current row as a string. The string will begin with the unique row identifier and then the deleted flag, followed by the data in the record. An optional workarea can be specified, otherwise the current workarea will be usedExample
use backup in 0
use accounts in 0
nrecs=reccount()
for i = 1 to nrecs
if rtos(accounts) != rtos(backup)
debug("record "+recno()+" don't match")
endif
next
The getUIComponentBitmapData method can create bitmapdata for a given IUIComponent. Pass any UIcomponent to get its respective bitmapdata.
public static function getUIComponentBitmapData(target:IUIComponent):BitmapData {
var resultBitmapData:BitmapData = new BitmapData(target.width, target.height);
var m:Matrix = new Matrix();
resultBitmapData.draw(target, m);
return resultBitmapData;
}
Now convert the bitmapdata to a jpeg bytearray.
private static function encodeToJPEG(data:BitmapData, quality:Number = 75):ByteArray {
var encoder:JPGEncoder = new JPGEncoder(quality);
return encoder.encode(data);
}
Now encode the ByteArray into Base64.
public static function base64Encode(data:ByteArray):String {
var encoder:Base64Encoder = new Base64Encoder();
encoder.encodeBytes(data);
return encoder.flush();
}
Upload the base64 encoded ByteArray to the server.
public static uploadData():void {
var url:String = "saveFile.php";
var urlRequest:URLRequest = new URLRequest(url);
urlRequest.method = URLRequestMethod.POST;
var urlLoader:URLLoader = new URLLoader();
var urlVariables:URLVariables = new URLVariables();
urlVariables.file = jpgEncodedFile; // as returned from base64Encode()
urlLoader.data = urlVariables;
urlLoader.load(urlRequest);
}
The saveFile.php file on the server.
$input = $_POST['file']; $fp = fopen('filename.jpg', 'w'); fwrite($fp, base64_decode($input)); fclose($fp); ?>